Date of Birth: 1971
Birth Place: Japan
First game worked on: G-Stream
Favorite Drink: Tomato Juice
Favorite Food: Curry
Favorite Game: Minna no Golf
Favorite Book: Books for self-enrichment
Favorite Movie: Baghdad Cafe
Hobbies: Photo
Influences: Band Members
Credits Include:
2002: G-Stream G 2020 © Oriental Soft Japan
2002: XIISTAG (arcade): © TRIANGLE SERVICE
2004: TRIZEAL (arcade): © TRIANGLE SERVICE
Go! Game! Music! (GGM):
At what age did you become interested in music?
Naoto:
Somehow, at the age of thirteen, I got interested in my sister's acoustic
guitar. Around seventeen, I first composed a song. I liked hard rock at that time.
GGM:
How did you get involved with Triangle Service?
Naoto:
I was asked to work on TRIZEAL by the producer of Triangle Service. We had
known each other before that. I think that major elements of the music are techno, house,
disco and so on.
GGM:
How does your final music for TriZeal compare to your initial
musical ideas?
Naoto:
Just as I had expected by and large. While composing, I was always framing plans
and ideas.
GGM:
What was the hardest thing when creating the music for TriZeal?
Naoto:
I was really worried that my music would match the tempo of the game.
GGM:
What are your strengths and weaknesses as a composer?
Naoto:
My strength is digital music, and my weakness is orchestral music. Game music should
not interfere with its visuals, but I must almost always begin to compose before I get the video.
It's tough because I can't project images easily.
GGM:
Would you share your experience working on XIISTAG?
Naoto:
The music for XIISTAG is the same style as that for TRIZEAL. In other words,
TRIZEAL has inherited the style of XIISTAG. I had to use the built-in sound
system and it requires some complicated exclusive tools. That gave me a lot
of trouble.
GGM:
Are there any fellow game music composers that you admire most?
Naoto:
No one, particularly, but I can well understand how hard the work is for
them. So I 'd like to respect everyone.
GGM:
What advice can you share with those who want to create music in the game business?
Naoto:
I would say game music requires a great deal of knowledge in spite of having
a lot of limitations. It would be better to be able to compose various kinds of music.
And if you have your own strong genre -- or any music instruments you can manage,
I'm sure it will help you some day. And then, you have only to compose ones as soon
as possible and as of high quality as possible, it will get a double advantage for you.
I think it's important to always try to experience various genre of music and get all kinds
of their elements out of them.
GGM:
Any additional thoughts for your fans around the world.
Naoto:
Would you be looking forward to having the next work, please? I'm sure to
Thanks to Naoto for chatting with us. Also, thanks to Toshiaki FUJINO and
Triangle Service |